#### Contents - [[#Comparative Economic Scale of Selected Industry Groupings (April 2025 Estimates)|Comparative Economic Scale of Selected Industry Groupings (April 2025 Estimates)]] - [[#Interactive Graph|Interactive Graph]] - [[#Graph Data|Graph Data]] - [[#In Detail|In Detail]] - [[#In Detail#1. Construction Sector|1. Construction Sector]] - [[#In Detail#2. Manufacturing Sector|2. Manufacturing Sector]] - [[#In Detail#3. Tech Sector|3. Tech Sector]] - [[#In Detail#4. Entertainment Sector|4. Entertainment Sector]] - [[#In Detail#5. Fine Arts Sector|5. Fine Arts Sector]] - [[#In Detail#References|References]] ## Comparative Economic Scale of Selected Industry Groupings (April 2025 Estimates) This appendix outlines the estimated global economic scale of major industry sectors – including Construction, Manufacturing, Tech, Entertainment, and Fine Arts – detailing specified subcategories to provide context for their relative sizes and contributions to the global economy. ## Interactive Graph [Full Screen](https://red-deane-84.tiiny.site) <iframe src="https://vizacademygraphs.tiiny.site/graph.html" width=100% height="500px"></iframe> ## Graph Data | Category / Subcategory | Estimated Size (USD Trillions) | Notes | | ------------------------------ | ------------------------------ | -------------------------------------------------------------------- | | Manufacturing (Sector) | 18 | Approx. 16-17% of Global GDP | | Fashion and Clothing | 2.5 | Subcategory; included within Manufacturing total | | Construction (Sector) | 14 | | | Architecture | 0.39 | Subcategory; included within Construction total | | Tech (Sector) | ~8.0 | Represents core ICT & major digital platforms | | Social Media | 0.275 | Subcategory within Tech | | Video Games | 0.225 | Subcategory within Tech | | Entertainment (Sector) | ~2.6 | Combined estimate for Media (content) & Live Entertainment (events) | | Media (Sub-Group) | --- | Grouping within Entertainment | | Film & Television | 1.15 | Component of Media/Entertainment | | (Advertising) | -0.9 | Related market; funds Media, not added to Entertainment total here | | Live Entertainment (Sub-Group) | 1.45 | Component of Entertainment; Sum of Theatre & Other Live Events below | | Other Live Events | 1.39 | Includes concerts, sports, MICE, festivals, etc. | | Theatre | 0.06 | Includes plays, musicals, opera, dance | | Fine Arts (Sector) | ~0.135 | Estimated total economic impact | | (Core Art Market Sales) | -0.065 | Sales via auctions/galleries; component of total impact | ## In Detail ### 1. Construction Sector The construction sector covers the creation and maintenance of the built environment, including infrastructure, residential, and commercial properties. It's a foundational element of the global economy. - **Overall Construction Market Size:** Approximately **$14 trillion** annually, contributing around 13% of global GDP [^1, ^2]. - **Subcategory: Architecture** - **Description:** Encompasses professional services for the design, planning, specification, and oversight of construction projects. Architecture is vital for defining the functional, aesthetic, and technical aspects of the built environment. - **Market Size:** The global market for architectural services is estimated at **$380–400 billion** annually [^3]. This constitutes about 2.7-2.9% of the total construction market value. ### 2. Manufacturing Sector This massive sector encompasses the production of physical goods, ranging from heavy machinery and electronics to chemicals, food products, and consumer goods like clothing. - **Overall Manufacturing Market Size:** Manufacturing contributes approximately 16–17% of global GDP [^4]. Based on recent IMF estimates placing global GDP around $110 trillion for 2024 [^5], this implies a total global manufacturing value of roughly **$18 trillion** annually. - **Subcategory: Fashion and Clothing** - **Description:** A significant global industry focused on the design, production, and distribution of apparel, footwear, textiles, and accessories. - **Market Size:** The global apparel market alone was valued around $1.5 trillion recently, with strong growth projected. Including textiles and related manufacturing activities, the broader Fashion and Clothing segment's annual economic contribution is estimated at **$2.5 trillion** [^6]. This substantial figure is a component _within_ the $18 trillion total for the Manufacturing sector. ### 3. Tech Sector This sector includes companies providing digital technologies, including hardware, software, internet services, cloud computing, and related digital platforms. - **Overall Tech Market Size:** Defining the boundaries is complex, but the core global Information and Communications Technology (ICT) market, combined with major digital platform revenues (advertising, e-commerce facilitation, cloud), suggests an economic footprint in the range of **$7–9 trillion** annually [^7]. - **Subcategory: Social Media** - **Description:** Platforms enabling user-generated content, social networking, and digital interaction. Primarily monetized through advertising, but also through commerce and premium features. - **Market Size:** The global social media market generates revenues estimated at **$250–300 billion** annually [^8]. - **Subcategory: Video Games** - **Description:** Development, publishing, and distribution of interactive electronic games across mobile, console, and PC platforms, including software sales, in-game purchases, and subscriptions. - **Market Size:** The global video games market (software and related services) is estimated at **$200–250 billion** annually [^9]. ### 4. Entertainment Sector This broad sector comprises industries focused on creating and delivering content and experiences for audience leisure and engagement. - **Overall Entertainment Market Size:** Combining core media content activities and the full scope of live entertainment, the global entertainment sector represents an estimated **$2.3 - 2.9 trillion** annually. _Note: This aggregate primarily reflects consumer and B2B spending on content and events. The separate Advertising market ($0.85-0.95T) provides significant funding, especially for Media._ - **Subcategory Group: Media** - **Description:** Industries involved in producing, distributing, and monetizing content through channels like film, television, streaming, and digital platforms. - **Sub-Subcategory: Film and Television** - **Description:** Includes the creation, distribution, and exhibition (cinema, broadcast, streaming platforms) of movies and TV programming. - **Market Size:** Estimated at **$1.0–1.3 trillion** annually, covering consumer spending (subscriptions, tickets, rentals/purchases) and licensing revenues [^10]. - **Sub-Subcategory: Advertising** - **Description:** Represents global spending by businesses to promote goods and services across all media channels (digital, TV, print, radio, outdoor, cinema). It's a fundamental revenue stream for much of the Media ecosystem. - **Market Size:** The global advertising market is valued at approximately **$850–950 billion** annually [^11]. Digital advertising commands the largest share. - **Subcategory Group: Live Entertainment** - **Description:** Events and performances attended by audiences in person. - **Overall Live Entertainment Market Size:** This combined subcategory (Theatre + Other Live Events) is estimated at **$1.3 - 1.6 trillion** annually [^12]. - **Sub-Subcategory: Theatre** - **Description:** Live staged performances, including plays, musicals, opera, and dance. - **Market Size:** Globally, the market specifically for theatre and closely related live performing arts is estimated at **$50–70 billion** annually [^13]. - **Sub-Subcategory: Other Live Events** - **Description:** This encompasses a vast range of live experiences beyond traditional theatre, including live music concerts and festivals, major sporting events (ticketing, media rights, sponsorship), consumer exhibitions, and the MICE industry (Meetings, Incentives, Conferences & Exhibitions). - **Market Size:** This large segment accounts for the majority of the Live Entertainment market, estimated at approximately **$1.25 - 1.55 trillion** annually [^12]. ### 5. Fine Arts Sector This sector revolves around the creation, exhibition, and transaction of unique works of visual art and collectibles. - **Overall Fine Arts Market Size:** - **Core Market:** The global art market (sales of art and antiques via galleries, dealers, and auction houses) was valued at **$65 billion** in the latest reporting year (2023 data) [^14]. - **Estimated Total Economic Impact:** Including ancillary services (logistics, insurance, framing, conservation, art finance) and related activities (museums, art fairs, tourism), the broader economic contribution is estimated at **$120–150 billion** annually. --- ### References [^1]: Based on widely cited figures consolidating reports from sources like Oxford Economics Global Construction Perspectives, Statista, and major consultancies. [^2]: UNIDO (United Nations Industrial Development Organization) and World Bank data often place industry/construction contributions in this percentage range of global GDP. [^3]: Market research reports on Architectural Services (e.g., Grand View Research, Mordor Intelligence) estimate the global market size in the $380-400 billion range for 2024-2025. [^4]: World Bank Data. "Manufacturing, value added (% of GDP)". [https://data.worldbank.org/indicator/NV.IND.MANF.ZS](https://data.worldbank.org/indicator/NV.IND.MANF.ZS) & UNIDO Statistics Data Portal. [^5]: International Monetary Fund (IMF). World Economic Outlook Reports (check latest edition for 2024/2025 projections). ~$110T is a recent approximate figure for global GDP. [^6]: Based on market reports from sources like Statista ("Apparel market worldwide") and McKinsey ("The State of Fashion" annual report), projecting growth and estimating the broader segment value around $2.5T. [^7]: Based on data from market research firms like Gartner, IDC, and Statista covering the global ICT market, combined with estimates for major digital platform revenues (ads, cloud, e-commerce linkage). [^8]: Estimates based on market data from sources like Statista and eMarketer regarding global social media revenues (advertising, commerce, etc.) for 2024-2025. [^9]: Based on reports from sources like Newzoo (Global Games Market Report) and Statista, projecting global video game software/service revenues for 2024-2025. [^10]: Based on reports like the Motion Picture Association (MPA) THEME Report and consolidating data on global box office, home/mobile entertainment, and TV production/distribution revenues. Figures represent estimates for 2024-2025. [^11]: Aggregated estimates from advertising industry forecasters like Magna, Zenith, GroupM, and market data providers like Statista for global advertising spending in 2024-2025. [^12]: Market research reports (e.g., Allied Market Research, Grand View Research) on the Global Events Industry project market sizes recovering and growing into the $1.3T - $1.6T range for 2024-2025. [ [^13]: Estimates vary. Sources like Statista project the global Performing Arts market value; figures often range depending on inclusion criteria. $50-70B reflects a consolidated estimate based on available market data points for theatre and related performance arts. [^14]: McAndrew, Clare. (Latest edition, typically published annually). _The Art Market_. Art Basel and UBS. Based on the $65 billion figure reported for 2023.