'Previsualisation' of audio playback in a space would require a combination of all the following technologies into one solution - Comvolution modelling of the space - ideally populated - 1:1 Speaker Source Mapping and Calibration of Virtual and Real Spaces - Ambisonic representation of the 'acoustic digital twin' for a headphone user - Accurate calibration of headphones - Head Tracking integration or headphones or additional device - Ability to place 'ears' in different parts of the room - Accurate calibration and modelling of trusted headphones Open Source plugins with support for 7th Order Ambisonics - IEM https://plugins.iem.at - Ambisonic encoding plugin suite https://www.matthiaskronlachner.com/?p=2015 Open Source Immersive Audio Standard https://opensource.googleblog.com/2025/01/introducing-eclipsa-audio-immersive-audio-for-everyone.html Remote Mixing- **LISTENTO from Audiomovers:** **Waves Stream:** **SourceConnect:** **Evercast:** Headphone Calibration Solutions