'Previsualisation' of audio playback in a space would require a combination of all the following technologies into one solution
- Comvolution modelling of the space - ideally populated
- 1:1 Speaker Source Mapping and Calibration of Virtual and Real Spaces
- Ambisonic representation of the 'acoustic digital twin' for a headphone user
- Accurate calibration of headphones
- Head Tracking integration or headphones or additional device
- Ability to place 'ears' in different parts of the room
- Accurate calibration and modelling of trusted headphones
Open Source plugins with support for 7th Order Ambisonics
- IEM https://plugins.iem.at
- Ambisonic encoding plugin suite https://www.matthiaskronlachner.com/?p=2015
Open Source Immersive Audio Standard
https://opensource.googleblog.com/2025/01/introducing-eclipsa-audio-immersive-audio-for-everyone.html
Remote Mixing-
**LISTENTO from Audiomovers:**
**Waves Stream:**
**SourceConnect:**
**Evercast:**
Headphone Calibration Solutions